class CNPCSpawnDestination : public CPointEntity
{
public:
float32 m_ReuseDelay;
CUtlSymbolLarge m_RenameNPC;
GameTime_t m_TimeNextAvailable;
CEntityIOOutput m_OnSpawnNPC;
};class CNPCSpawnDestination : public CPointEntity
{
public:
float32 m_ReuseDelay;
CUtlSymbolLarge m_RenameNPC;
GameTime_t m_TimeNextAvailable;
CEntityIOOutput m_OnSpawnNPC;
};