class CNPCSpawnDestination : public CPointEntity
{
public:
float32 m_ ReuseDelay;
CUtlSymbolLarge m_ RenameNPC;
GameTime_ t m_ TimeNextAvailable;
CEntityIOOutput m_ OnSpawnNPC;
};class CNPCSpawnDestination : public CPointEntity
{
public:
float32 m_ ReuseDelay;
CUtlSymbolLarge m_ RenameNPC;
GameTime_ t m_ TimeNextAvailable;
CEntityIOOutput m_ OnSpawnNPC;
};