class CBaseNPCMaker : public CBaseEntity
{
public:
int32 m_nMaxNumNPCs;
float32 m_flSpawnFrequency;
float32 m_flRetryFrequency;
int32 m_nHullCheckMode;
CEntityOutputTemplate<CHandle<CBaseEntity>> m_OnSpawnNPC;
CEntityIOOutput m_OnSpawnedNPCDied;
CEntityIOOutput m_OnAllSpawned;
CEntityIOOutput m_OnAllSpawnedDead;
CEntityIOOutput m_OnAllLiveChildrenDead;
int32 m_nLiveChildren;
int32 m_nMaxLiveChildren;
int32 m_nMinSpawnDistance;
int32 m_nSpawnThreshold;
int32 m_nBatchCount;
float32 m_flRadius;
bool m_bDisabled;
bool m_bSpawning;
bool m_bZeroPitchAndRoll;
CHandle<CBaseEntity> m_hIgnoreEntity;
CUtlSymbolLarge m_iszIgnoreEnt;
CUtlSymbolLarge m_iszDestinationGroup;
CHandle<CNPCSpawnDestination> m_hSpawnEntity;
CHandle<CAI_BaseNPC> m_hSpawnedNPC;
int32 m_nCurrentBatchCount;
int32 m_nNumSpawnDestinations;
int32 m_nNumValidDestinations;
CBaseNPCMaker__VisibilityCriterion_t m_CriterionVisibility;
CBaseNPCMaker__ThreeStateDist_t m_CriterionDistance;
private:
uint8 pad_0614[8];
};