class CFishPool : public CBaseEntity
{
uint8 pad_04F0[16];
public:
int32 m_fishCount;
float32 m_maxRange;
float32 m_swimDepth;
float32 m_waterLevel;
bool m_isDormant;
CUtlVector<CHandle<CFish>> m_fishes;
CountdownTimer m_visTimer;
};