class CFishPool : public CBaseEntity
{
    uint8 pad_04F0[16];
public:
    int32 m_fishCount;
    float32 m_maxRange;
    float32 m_swimDepth;
    float32 m_waterLevel;
    bool m_isDormant;
    CUtlVector<CHandle<CFish>> m_fishes;
    CountdownTimer m_visTimer;
};