class CFishPool : public CBaseEntity
{
uint8 pad_ 04A0[16];
public:
int32 m_ fishCount;
float32 m_ maxRange;
float32 m_ swimDepth;
float32 m_ waterLevel;
bool m_ isDormant;
CUtlVector<CHandle<CFish>> m_ fishes;
// MNotSaved = !!UNKNOWN!!
CountdownTimer m_ visTimer;
};