// MNetworkVarNames = float32 m_duration
// MNetworkVarNames = GameTime_t m_timestamp
// MNetworkVarNames = float32 m_timescale
// MNetworkVarNames = WorldGroupId_t m_nWorldGroupId
class CountdownTimer
{
    void* __vftable;
public:
    // MNetworkEnable
    float32 m_duration;
    // MNetworkEnable
    GameTime_t m_timestamp;
    // MNetworkEnable
    float32 m_timescale;
    // MNetworkEnable
    WorldGroupId_t m_nWorldGroupId;
};