class CEnvSoundscape : public CBaseEntity
{
public:
CEntityIOOutput m_OnPlay;
float32 m_flRadius;
CUtlSymbolLarge m_soundEventName;
bool m_bOverrideWithEvent;
int32 m_soundscapeIndex;
int32 m_soundscapeEntityListId;
CUtlSymbolLarge m_positionNames[8];
CHandle<CEnvSoundscape> m_hProxySoundscape;
bool m_bDisabled;
CUtlSymbolLarge m_soundscapeName;
uint32 m_soundEventHash;
};