class CEnvSoundscape : public CBaseEntity
{
public:
    CEntityIOOutput m_OnPlay;
    float32 m_flRadius;
    CUtlSymbolLarge m_soundEventName;
    bool m_bOverrideWithEvent;
    int32 m_soundscapeIndex;
    int32 m_soundscapeEntityListId;
    CUtlSymbolLarge m_positionNames[8];
    CHandle<CEnvSoundscape> m_hProxySoundscape;
    bool m_bDisabled;
    CUtlSymbolLarge m_soundscapeName;
    uint32 m_soundEventHash;
};