// MNetworkVarNames = ECatStatueState_t m_eState
// MNetworkVarNames = EHANDLE m_hStatue
class CCitadel_Ability_ProximityRitual : public CCitadelBaseAbility
{
public:
    // MNetworkEnable
    // MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
    ECatStatueState_t m_eState;
    // MNetworkEnable
    // MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
    CHandle<CBaseEntity> m_hStatue;
    GameTime_t m_tCatRecallTime;
    int32 m_iCatRecallHealth;
    Vector m_vLaunchPosition;
    QAngle m_qLaunchAngle;
private:
    uint8 pad_0BC8[456];
};