// MNetworkVarNames = ECatStatueState_t m_eState
// MNetworkVarNames = EHANDLE m_hStatue
class CCitadel_Ability_ProximityRitual : public CCitadelBaseAbility
{
public:
// MNetworkEnable
// MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
ECatStatueState_t m_eState;
// MNetworkEnable
// MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
CHandle<CBaseEntity> m_hStatue;
GameTime_t m_tCatRecallTime;
int32 m_iCatRecallHealth;
Vector m_vLaunchPosition;
QAngle m_qLaunchAngle;
private:
uint8 pad_0BC8[456];
};