// MNetworkVarNames = CCitadelAbilityBeam_t m_beam
class CCitadel_Ability_IceBeam : public CCitadelBaseAbility
{
uint8 pad_0BA0[516];
public:
GameTime_t m_flNextDamageTick;
// MNetworkEnable
CCitadelAbilityBeam_t m_beam;
private:
uint8 pad_15E8[56];
public:
CUtlVector<CHandle<CBaseEntity>> m_vecEntitiesHit;
};