// MNetworkVarNames = CCitadelAbilityBeam_ t m_ beam
class CCitadel_ Ability_ IceBeam : public CCitadelBaseAbility
{
uint8 pad_ 0D90[900];
public:
GameTime_ t m_ flNextDamageTick;
// MNetworkEnable
CCitadelAbilityBeam_ t m_ beam;
private:
uint8 pad_ 1958[56];
public:
CUtlVector<CHandle<CBaseEntity>> m_ vecEntitiesHit;
};