// MNetworkVarNames = CCitadelAbilityBeam_t m_beam
class CCitadel_Ability_IceBeam : public CCitadelBaseAbility
{
    uint8 pad_0BA0[516];
public:
    GameTime_t m_flNextDamageTick;
    // MNetworkEnable
    CCitadelAbilityBeam_t m_beam;
private:
    uint8 pad_15E8[56];
public:
    CUtlVector<CHandle<CBaseEntity>> m_vecEntitiesHit;
};