// MNetworkVarNames = GameTime_t m_nActivateTime
// MNetworkVarNames = QAngle m_angBeamAngles
// MNetworkVarNames = VectorWS m_vBeamAimPos
class CCitadelAbilityBeam_t
{
void* __vftable;
public:
// MNetworkEnable
GameTime_t m_nActivateTime;
// MNetworkEnable
QAngle m_angBeamAngles;
// MNetworkEnable
// MNetworkEncoder = coord
// MNetworkPriority = 32
VectorWS m_vBeamAimPos;
CHandle<CBaseEntity> m_hShooter;
CHandle<CCitadelPlayerPawn> m_hPlayerShooter;
private:
uint8 pad_002C[2060];
public:
bool m_bEnforceLOSToShootPosition;
};