// MNetworkVarNames = GameTime_t m_nActivateTime
// MNetworkVarNames = QAngle m_angBeamAngles
// MNetworkVarNames = VectorWS m_vBeamAimPos
class CCitadelAbilityBeam_t
{
    void* __vftable;
public:
    // MNetworkEnable
    GameTime_t m_nActivateTime;
    // MNetworkEnable
    QAngle m_angBeamAngles;
    // MNetworkEnable
    // MNetworkEncoder = coord
    // MNetworkPriority = 32
    VectorWS m_vBeamAimPos;
    CHandle<CBaseEntity> m_hShooter;
    CHandle<CCitadelPlayerPawn> m_hPlayerShooter;
private:
    uint8 pad_002C[2060];
public:
    bool m_bEnforceLOSToShootPosition;
};