// MNetworkVarNames = bool m_bAirCast
// MNetworkVarNames = CCitadelAbilityBeam_t m_beam
class CCitadel_Ability_Bebop_LaserBeam : public CCitadelBaseAbility
{
    uint8 pad_0BA0[1024];
public:
    bool m_bZoomed;
    // MNetworkEnable
    bool m_bAirCast;
    // MNetworkEnable
    CCitadelAbilityBeam_t m_beam;
private:
    uint8 pad_17E8[4];
public:
    float32 m_flAngleBetweenTrace;
    int32 m_nTotalDamage;
    GameTime_t m_flNextDamageTime;
};