// MNetworkVarNames = bool m_ bAirCast
// MNetworkVarNames = CCitadelAbilityBeam_ t m_ beam
class CCitadel_ Ability_ Bebop_ LaserBeam : public CCitadelBaseAbility
{
uint8 pad_ 0D90[1792];
public:
bool m_ bZoomed;
// MNetworkEnable
bool m_ bAirCast;
// MNetworkEnable
CCitadelAbilityBeam_ t m_ beam;
private:
uint8 pad_ 1CD8[4];
public:
float32 m_ flAngleBetweenTrace;
int32 m_ nTotalDamage;
GameTime_ t m_ flNextDamageTime;
};