// MNetworkVarNames = bool m_bAirCast
// MNetworkVarNames = CCitadelAbilityBeam_t m_beam
class CCitadel_Ability_Bebop_LaserBeam : public CCitadelBaseAbility
{
uint8 pad_0BA0[1024];
public:
bool m_bZoomed;
// MNetworkEnable
bool m_bAirCast;
// MNetworkEnable
CCitadelAbilityBeam_t m_beam;
private:
uint8 pad_17E8[4];
public:
float32 m_flAngleBetweenTrace;
int32 m_nTotalDamage;
GameTime_t m_flNextDamageTime;
};