class CCitadel_ Ability_ GoldenIdol : public CCitadel_ Ability_ BaseHeldItem
{
public:
int32 m_ nGold;
float32 m_ flAmberTime;
float32 m_ flSapphireTime;
GameTime_ t m_ tAbilityCreateTime;
GameTime_ t m_ tLastDamageTime;
private:
uint8 pad_ 0E1C[4];
public:
VectorWS m_ vHomePosition;
private:
uint8 pad_ 0E2C[224];
};