class CCitadel_Ability_GoldenIdol : public CCitadel_Ability_BaseHeldItem
{
public:
    int32 m_nGold;
    float32 m_flAmberTime;
    float32 m_flSapphireTime;
    GameTime_t m_tAbilityCreateTime;
    GameTime_t m_tLastDamageTime;
private:
    uint8 pad_0BFC[4];
public:
    Vector m_vHomePosition;
private:
    uint8 pad_0C0C[128];
};