class CCitadel_ Ability_ BaseHeldItem : public CCitadelBaseAbility
{
uint8 pad_ 0D90[112];
public:
CHandle<CBaseEntity> m_ hProjectile;
GameTime_ t m_ tFirstPickupTime;
};class CCitadel_ Ability_ BaseHeldItem : public CCitadelBaseAbility
{
uint8 pad_ 0D90[112];
public:
CHandle<CBaseEntity> m_ hProjectile;
GameTime_ t m_ tFirstPickupTime;
};