class CCitadelTrackedProjectile : public CCitadelProjectile
{
public:
ETrackedProjectileTarget_ t m_ eTrackedTargetType;
CHandle<CBaseEntity> m_ hTarget;
GameTime_ t m_ flTrackingStartTime;
float32 m_ flTrackingDampingCoefficient;
float32 m_ flTrackingSpeed;
float32 m_ flTrackingDuration;
GameTime_ t m_ flTrackingWindowStart;
GameTime_ t m_ flTrackingWindowEnd;
Vector m_ vLastValidPosition;
};