class CCitadelTrackedProjectile : public CCitadelProjectile
{
public:
CHandle<CBaseEntity> m_hTarget;
GameTime_t m_flTrackingStartTime;
float32 m_flTrackingDampingCoefficient;
float32 m_flTrackingSpeed;
float32 m_flTrackingDuration;
GameTime_t m_flTrackingWindowStart;
GameTime_t m_flTrackingWindowEnd;
float32 m_flTrackingStopDuration;
Vector m_vLastValidPosition;
};