class CCitadelTrackedProjectile : public CCitadelProjectile
{
public:
    CHandle<CBaseEntity> m_hTarget;
    GameTime_t m_flTrackingStartTime;
    float32 m_flTrackingDampingCoefficient;
    float32 m_flTrackingSpeed;
    float32 m_flTrackingDuration;
    GameTime_t m_flTrackingWindowStart;
    GameTime_t m_flTrackingWindowEnd;
    float32 m_flTrackingStopDuration;
    Vector m_vLastValidPosition;
};