// MNetworkVarNames = bool m_ bTriggerStarted
// MNetworkVarNames = PlayOfTheGamePlaybackData_ t m_ playOfTheGameDataServer
class CCitadelPlayOfTheGame
{
void* _ _ vftable;
public:
// MNotSaved = !!UNKNOWN!!
CNetworkVarChainer _ _ m_ pChainEntity;
private:
uint8 pad_ 0030[229];
public:
EPlayOfTheGameState m_ eState;
// MNetworkEnable
// MNetworkChangeCallback = triggerChanged
bool m_ bTriggerStarted;
// MNetworkEnable
PlayOfTheGamePlaybackData_ t m_ playOfTheGameDataServer;
};