// MNetworkVarNames = bool m_bTriggerStarted
// MNetworkVarNames = PlayOfTheGamePlaybackData_t m_playOfTheGameDataServer
class CCitadelPlayOfTheGame
{
    void* __vftable;
public:
    // MNotSaved = !!UNKNOWN!!
    CNetworkVarChainer __m_pChainEntity;
private:
    uint8 pad_0030[229];
public:
    EPlayOfTheGameState m_eState;
    // MNetworkEnable
    // MNetworkChangeCallback = triggerChanged
    bool m_bTriggerStarted;
    // MNetworkEnable
    PlayOfTheGamePlaybackData_t m_playOfTheGameDataServer;
};