// MNetworkVarNames = CPlayerSlot m_vecParticipants
// MNetworkVarNames = PlayOfTheGameTrigger_t m_vecTriggers
// MNetworkVarNames = GameTime_t m_tBeginTimeWithPrewarm
// MNetworkVarNames = GameTime_t m_tEndTime
class PlayOfTheGamePlaybackData_t
{
void* __vftable;
public:
// MNetworkEnable
CNetworkUtlVectorBase<CPlayerSlot> m_vecParticipants;
// MNetworkEnable
CUtlVectorEmbeddedNetworkVar<PlayOfTheGameTrigger_t> m_vecTriggers;
// MNetworkEnable
GameTime_t m_tBeginTimeWithPrewarm;
// MNetworkEnable
GameTime_t m_tEndTime;
};