// MNetworkVarNames = CPlayerSlot m_vecParticipants
// MNetworkVarNames = PlayOfTheGameTrigger_t m_vecTriggers
// MNetworkVarNames = GameTime_t m_tBeginTimeWithPrewarm
// MNetworkVarNames = GameTime_t m_tEndTime
class PlayOfTheGamePlaybackData_t
{
    void* __vftable;
public:
    // MNetworkEnable
    CNetworkUtlVectorBase<CPlayerSlot> m_vecParticipants;
    // MNetworkEnable
    CUtlVectorEmbeddedNetworkVar<PlayOfTheGameTrigger_t> m_vecTriggers;
    // MNetworkEnable
    GameTime_t m_tBeginTimeWithPrewarm;
    // MNetworkEnable
    GameTime_t m_tEndTime;
};