class CCitadelConfigurableTrackedProjectile : public CCitadelProjectile
{
public:
ETrackedProjectileTarget_ t m_ eTrackedTargetType;
CHandle<CBaseEntity> m_ hTarget;
GameTime_ t m_ flTrackingStartTime;
Vector m_ vLastValidPosition;
float32 m_ flTrackingDuration;
CCitadelProjectileTrackingParams m_ TrackingParams;
};