class CCitadelProjectileTrackingParams{public: // MPropertyDescription = Instead of getting stuck on the world, just pass through it. bool m_bDisableSolidCollisions; // MPropertyDescription = Determinines the amount of trackin to do, over time. 0 tracking means continue in a straight line. 1.0 tracking means the velocity will be fully turned towards the target. CPiecewiseCurve m_TrackingAmountCurve; // MPropertyDescription = Projectile Speed over time. CPiecewiseCurve m_ProjectileSpeedCurve; // MPropertyDescription = Projectile won't impact targets until this much time has elapsed. float32 m_flMinTrackingTimeBeforeImpact;};