// MNetworkVarNames = LockonTarget_t m_vecLockonTargets
// MNetworkVarNames = GameTime_t m_LockOnStartTime
class CCitadelBaseLockonAbility : public CCitadelBaseAbility
{
uint8 pad_0BA0[384];
public:
// MNetworkEnable
// MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
CUtlVectorEmbeddedNetworkVar<LockonTarget_t> m_vecLockonTargets;
// MNetworkEnable
GameTime_t m_LockOnStartTime;
};