// MNetworkVarNames = LockonTarget_ t m_ vecLockonTargets
// MNetworkVarNames = GameTime_ t m_ LockOnStartTime
class CCitadelBaseLockonAbility : public CCitadelBaseAbility
{
uint8 pad_ 0D90[672];
public:
// MNetworkEnable
// MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
CUtlVectorEmbeddedNetworkVar<LockonTarget_ t> m_ vecLockonTargets;
// MNetworkEnable
GameTime_ t m_ LockOnStartTime;
};