// MNetworkVarNames = LockonTarget_t m_vecLockonTargets
// MNetworkVarNames = GameTime_t m_LockOnStartTime
class CCitadelBaseLockonAbility : public CCitadelBaseAbility
{
    uint8 pad_0BA0[384];
public:
    // MNetworkEnable
    // MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
    CUtlVectorEmbeddedNetworkVar<LockonTarget_t> m_vecLockonTargets;
    // MNetworkEnable
    GameTime_t m_LockOnStartTime;
};