// MNetworkVarNames = float m_flGainRate
// MNetworkVarNames = float m_flDrainRate
// MNetworkVarNames = float m_flMaxValue
// MNetworkVarNames = float m_flLatchedValue
// MNetworkVarNames = GameTime_t m_flLatchedTime
// MNetworkVarNames = ELockonState m_eLockonState
// MNetworkVarNames = EHANDLE m_hTarget
class LockonTarget_t
{
void* __vftable;
uint8 pad_0008[40];
public:
// MNetworkEnable
float32 m_flGainRate;
// MNetworkEnable
float32 m_flDrainRate;
// MNetworkEnable
float32 m_flMaxValue;
int32 m_nPrevFullStacks;
// MNetworkEnable
float32 m_flLatchedValue;
// MNetworkEnable
GameTime_t m_flLatchedTime;
// MNetworkEnable
ELockonState m_eLockonState;
// MNetworkEnable
CHandle<CBaseEntity> m_hTarget;
};