// MNetworkVarNames = float32 m_flexWeight
// MNetworkVarNames = Vector m_vLookTargetPosition
// MNetworkVarNames = bool m_blinktoggle
class CBaseFlex : public CBaseAnimGraph
{
public:
    // MNetworkEnable
    // MNetworkBitCount = 12
    // MNetworkMinValue = 0.000000
    // MNetworkMaxValue = 1.000000
    // MNetworkEncodeFlags = 1
    CNetworkUtlVectorBase<float32> m_flexWeight;
    // MNetworkEnable
    // MNetworkEncoder = coord
    Vector m_vLookTargetPosition;
    // MNetworkEnable
    bool m_blinktoggle;
private:
    uint8 pad_0AE0[80];
public:
    GameTime_t m_flAllowResponsesEndTime;
    GameTime_t m_flLastFlexAnimationTime;
    SceneEventId_t m_nNextSceneEventId;
    bool m_bUpdateLayerPriorities;
private:
    uint8 pad_0B3D[8];
};