// MNetworkVarNames = float32 m_ flexWeight
// MNetworkVarNames = VectorWS m_ vLookTargetPosition
class CBaseFlex : public CBaseAnimGraph
{
public:
// MNetworkEnable
// MNetworkBitCount = 12
// MNetworkMinValue = 0.000000
// MNetworkMaxValue = 1.000000
// MNetworkEncodeFlags = 1
CNetworkUtlVectorBase<float32> m_ flexWeight;
// MNetworkEnable
// MNetworkEncoder = coord
VectorWS m_ vLookTargetPosition;
private:
uint8 pad_ 0AA4[36];
public:
GameTime_ t m_ flLastFlexAnimationTime;
};