// MNetworkVarNames = float32 m_flexWeight
// MNetworkVarNames = VectorWS m_vLookTargetPosition
class CBaseFlex : public CBaseAnimGraph
{
public:
    // MNetworkEnable
    // MNetworkBitCount = 12
    // MNetworkMinValue = 0.000000
    // MNetworkMaxValue = 1.000000
    // MNetworkEncodeFlags = 1
    CNetworkUtlVectorBase<float32> m_flexWeight;
    // MNetworkEnable
    // MNetworkEncoder = coord
    VectorWS m_vLookTargetPosition;
private:
    uint8 pad_0AA4[36];
public:
    GameTime_t m_flLastFlexAnimationTime;
};