// MNetworkVarNames = float32 m_flexWeight
// MNetworkVarNames = Vector m_vLookTargetPosition
// MNetworkVarNames = bool m_blinktoggle
class CBaseFlex : public CBaseAnimGraph
{
public:
// MNetworkEnable
// MNetworkBitCount = 12
// MNetworkMinValue = 0.000000
// MNetworkMaxValue = 1.000000
// MNetworkEncodeFlags = 1
CNetworkUtlVectorBase<float32> m_flexWeight;
// MNetworkEnable
// MNetworkEncoder = coord
Vector m_vLookTargetPosition;
// MNetworkEnable
bool m_blinktoggle;
private:
uint8 pad_0AE0[80];
public:
GameTime_t m_flAllowResponsesEndTime;
GameTime_t m_flLastFlexAnimationTime;
SceneEventId_t m_nNextSceneEventId;
bool m_bUpdateLayerPriorities;
private:
uint8 pad_0B3D[8];
};