class CAI_Expresser
{
    void* __vftable;
    uint8 pad_0008[88];
public:
    GameTime_t m_flStopTalkTime;
    GameTime_t m_flStopTalkTimeWithoutDelay;
    GameTime_t m_flQueuedSpeechTime;
    GameTime_t m_flBlockedTalkTime;
    int32 m_voicePitch;
    GameTime_t m_flLastTimeAcceptedSpeak;
    bool m_bAllowSpeakingInterrupts;
    bool m_bConsiderSceneInvolvementAsSpeech;
    bool m_bSceneEntityDisabled;
    int32 m_nLastSpokenPriority;
private:
    uint8 pad_0080[24];
public:
    // MNotSaved = !!UNKNOWN!!
    CBaseFlex* m_pOuter;
};