class CAI_ FacingServices : public CAI_ Component
{
public:
CAI_ InterestTarget m_ pEntityFacingRequests[10];
AI_ ScheduleFacingTargetPriority_ t m_ eScheduleFacingRequestPriority;
AI_ Strafing_ t m_ strafingRequests[7];
bool m_ pEnableForceFacing[2];
// MNotSaved = !!UNKNOWN!!
uint8 m_ nEntityFacingLockCount;
// MNotSaved = !!UNKNOWN!!
CUtlVector<ChoreoEntityFacing_ t> m_ vecChoreoEntityFacings;
// MNotSaved = !!UNKNOWN!!
bool m_ bFailedTargetValidation;
};