class ChoreoEntityFacing_ t
{
public:
SceneEventId_ t m_ nSceneEventId;
Vector m_ vFacingTarget;
float32 m_ flImportance;
};class ChoreoEntityFacing_ t
{
public:
SceneEventId_ t m_ nSceneEventId;
Vector m_ vFacingTarget;
float32 m_ flImportance;
};