class CAI_ InterestTarget
{
public:
CHandle<CBaseEntity> m_ hTarget;
VectorWS m_ vPosition;
Vector m_ vDirection;
bool m_ bDiscardOutsideViewcone;
ChoreoLookAtMode_ t m_ nLookAtMode;
ChoreoLookAtSpeed_ t m_ nLookAtSpeed;
CAI_ InterestTarget_ _ Type_ t m_ eType;
WorldGroupId_ t m_ nWorldGroupId;
GameTime_ t m_ flEndTime;
};