class RenderSkeletonBone_ t
{
public:
CUtlString m_ boneName;
CUtlString m_ parentName;
matrix3x4_ t m_ invBindPose;
SkeletonBoneBounds_ t m_ bbox;
float32 m_ flSphereRadius;
};KV3 Class Defaults
{
m_ boneName = ""
m_ parentName = ""
m_ invBindPose =
[
1.0, 0.0, 0.0, 0.0,
0.0, 1.0, 0.0, 0.0,
0.0, 0.0, 1.0, 0.0,
]
m_ bbox =
{
m_ vecCenter = [ 0.0, 0.0, 0.0 ]
m_ vecSize = [ 0.0, 0.0, 0.0 ]
}
m_ flSphereRadius = 0.0
}