class CRenderSkeleton
{
public:
CUtlVector<RenderSkeletonBone_ t> m_ bones;
private:
uint8 pad_ 0018[24];
public:
CUtlVector<int32> m_ boneParents;
int32 m_ nBoneWeightCount;
};KV3 Class Defaults
{
m_ bones = [ ]
m_ boneParents = [ ]
m_ nBoneWeightCount = 4
}