class CRenderSkeleton
{
public:
    CUtlVector<RenderSkeletonBone_t> m_bones;
private:
    uint8 pad_0018[24];
public:
    CUtlVector<int32> m_boneParents;
    int32 m_nBoneWeightCount;
};

KV3 Class Defaults

{
    m_bones = [  ]
    m_boneParents = [  ]
    m_nBoneWeightCount = 4
}