class CCitadel_ Modifier_ Base_ Buildup : public CCitadelModifier
{
public:
GameTime_ t m_ flLastBuildupAppliedTime;
float32 m_ flDelayedDieTimeRemaining;
bool m_ bInDelayTime;
float32 m_ flBuildUpDecayDelayFromWeaponCycleTime;
};class CCitadel_ Modifier_ Base_ Buildup : public CCitadelModifier
{
public:
GameTime_ t m_ flLastBuildupAppliedTime;
float32 m_ flDelayedDieTimeRemaining;
bool m_ bInDelayTime;
float32 m_ flBuildUpDecayDelayFromWeaponCycleTime;
};