class CCitadel_ Modifier_ Necro_ RampUp : public CCitadel_ Modifier_ Base_ Buildup
{
uint8 pad_ 00D0[4];
public:
float32 m_ flCurrBuildup;
private:
uint8 pad_ 00D8[1016];
public:
GameTime_ t m_ tLastTetherTime;
};class CCitadel_ Modifier_ Necro_ RampUp : public CCitadel_ Modifier_ Base_ Buildup
{
uint8 pad_ 00D0[4];
public:
float32 m_ flCurrBuildup;
private:
uint8 pad_ 00D8[1016];
public:
GameTime_ t m_ tLastTetherTime;
};