class CStateMachineUpdateNode : public CAnimUpdateNodeBase
{
    uint8 pad_0058[24];
public:
    CAnimStateMachineUpdater m_stateMachine;
    CUtlVector<CStateNodeStateData> m_stateData;
    CUtlVector<CStateNodeTransitionData> m_transitionData;
private:
    uint8 pad_00F8[4];
public:
    bool m_bBlockWaningTags;
    bool m_bLockStateWhenWaning;
    bool m_bResetWhenActivated;
};

KV3 Class Defaults

{
    _class = "CStateMachineUpdateNode"
    m_nodePath = 
    {
        m_path = 
        [
            {
                m_id = 4294967295
            },
            {
                m_id = 4294967295
            },
            {
                m_id = 4294967295
            },
            {
                m_id = 4294967295
            },
            {
                m_id = 4294967295
            },
            {
                m_id = 4294967295
            },
            {
                m_id = 4294967295
            },
            {
                m_id = 4294967295
            },
            {
                m_id = 4294967295
            },
            {
                m_id = 4294967295
            },
            {
                m_id = 4294967295
            },
        ]
        m_nCount = 0
    }
    m_networkMode = "ServerAuthoritative"
    m_name = ""
    m_stateMachine = 
    {
        _class = "CAnimStateMachineUpdater"
        m_states = [  ]
        m_transitions = [  ]
        m_startStateIndex = -1
    }
    m_stateData = [  ]
    m_transitionData = [  ]
    m_bBlockWaningTags = false
    m_bLockStateWhenWaning = false
    m_bResetWhenActivated = false
}