class CStateMachineUpdateNode : public CAnimUpdateNodeBase
{
uint8 pad_0058[24];
public:
CAnimStateMachineUpdater m_stateMachine;
CUtlVector<CStateNodeStateData> m_stateData;
CUtlVector<CStateNodeTransitionData> m_transitionData;
private:
uint8 pad_00F8[4];
public:
bool m_bBlockWaningTags;
bool m_bLockStateWhenWaning;
bool m_bResetWhenActivated;
};
KV3 Class Defaults
{
_class = "CStateMachineUpdateNode"
m_nodePath =
{
m_path =
[
{
m_id = 4294967295
},
{
m_id = 4294967295
},
{
m_id = 4294967295
},
{
m_id = 4294967295
},
{
m_id = 4294967295
},
{
m_id = 4294967295
},
{
m_id = 4294967295
},
{
m_id = 4294967295
},
{
m_id = 4294967295
},
{
m_id = 4294967295
},
{
m_id = 4294967295
},
]
m_nCount = 0
}
m_networkMode = "ServerAuthoritative"
m_name = ""
m_stateMachine =
{
_class = "CAnimStateMachineUpdater"
m_states = [ ]
m_transitions = [ ]
m_startStateIndex = -1
}
m_stateData = [ ]
m_transitionData = [ ]
m_bBlockWaningTags = false
m_bLockStateWhenWaning = false
m_bResetWhenActivated = false
}