class CStateNodeStateData
{
public:
    CAnimUpdateNodeRef m_pChild;
    uint8 m_bExclusiveRootMotion : 1;
    uint8 m_bExclusiveRootMotionFirstFrame : 1;
};

KV3 Class Defaults

{
    m_pChild = 
    {
        m_nodeIndex = -1
    }
    m_bExclusiveRootMotion = 0
    m_bExclusiveRootMotionFirstFrame = 0
}