class AnimationSnapshotBase_t
{
public:
float32 m_flRealTime;
matrix3x4a_t m_rootToWorld;
bool m_bBonesInWorldSpace;
CUtlVector<uint32> m_boneSetupMask;
CUtlVector<matrix3x4a_t> m_boneTransforms;
CUtlVector<float32> m_flexControllers;
AnimationSnapshotType_t m_SnapshotType;
bool m_bHasDecodeDump;
AnimationDecodeDebugDumpElement_t m_DecodeDump;
};
KV3 Class Defaults
{
m_flRealTime = 0.0
m_rootToWorld =
[
0.0, 0.0, 0.0, 0.0,
0.0, 0.0, 0.0, 0.0,
0.0, 0.0, 0.0, 0.0,
]
m_bBonesInWorldSpace = false
m_boneSetupMask = [ ]
m_boneTransforms = [ ]
m_flexControllers = [ ]
m_SnapshotType = "ANIMATION_SNAPSHOT_SERVER_SIMULATION"
m_bHasDecodeDump = false
m_DecodeDump =
{
m_nEntityIndex = 0
m_modelName = ""
m_poseParams = [ ]
m_decodeOps = [ ]
m_internalOps = [ ]
m_decodedAnims = [ ]
}
}