enum class AnimationSnapshotType_ t : uint32
{
ANIMATION_ SNAPSHOT_ SERVER_ SIMULATION = 0,
ANIMATION_ SNAPSHOT_ CLIENT_ SIMULATION = 1,
ANIMATION_ SNAPSHOT_ CLIENT_ PREDICTION = 2,
ANIMATION_ SNAPSHOT_ CLIENT_ INTERPOLATION = 3,
ANIMATION_ SNAPSHOT_ CLIENT_ RENDER = 4,
ANIMATION_ SNAPSHOT_ FINAL_ COMPOSITE = 5,
ANIMATION_ SNAPSHOT_ MAX = 6,
};