class AnimationSnapshot_t : public AnimationSnapshotBase_t
{
public:
int32 m_nEntIndex;
CUtlString m_modelName;
};
KV3 Class Defaults
{
m_flRealTime = 0.0
m_rootToWorld =
[
0.0, 0.0, 0.0, 0.0,
0.0, 0.0, 0.0, 0.0,
0.0, 0.0, 0.0, 0.0,
]
m_bBonesInWorldSpace = false
m_boneSetupMask = [ ]
m_boneTransforms = [ ]
m_flexControllers = [ ]
m_SnapshotType = "ANIMATION_SNAPSHOT_SERVER_SIMULATION"
m_bHasDecodeDump = false
m_DecodeDump =
{
m_nEntityIndex = 0
m_modelName = ""
m_poseParams = [ ]
m_decodeOps = [ ]
m_internalOps = [ ]
m_decodedAnims = [ ]
}
m_nEntIndex = 0
m_modelName = ""
}