class AnimationSnapshot_t : public AnimationSnapshotBase_t
{
public:
    int32 m_nEntIndex;
    CUtlString m_modelName;
};

KV3 Class Defaults

{
    m_flRealTime = 0.0
    m_rootToWorld = 
    [
        0.0, 0.0, 0.0, 0.0,
        0.0, 0.0, 0.0, 0.0,
        0.0, 0.0, 0.0, 0.0,
    ]
    m_bBonesInWorldSpace = false
    m_boneSetupMask = [  ]
    m_boneTransforms = [  ]
    m_flexControllers = [  ]
    m_SnapshotType = "ANIMATION_SNAPSHOT_SERVER_SIMULATION"
    m_bHasDecodeDump = false
    m_DecodeDump = 
    {
        m_nEntityIndex = 0
        m_modelName = ""
        m_poseParams = [  ]
        m_decodeOps = [  ]
        m_internalOps = [  ]
        m_decodedAnims = [  ]
    }
    m_nEntIndex = 0
    m_modelName = ""
}