class SteamAudioCustomDataOcclusionSettings_t
{
public:
    bool m_bEnablePathing;
    bool m_bEnableReflections;
    int32 m_nReflectionRays;
    int32 m_nReflectionBounces;
};

KV3 Class Defaults

{
    m_bEnablePathing = false
    m_bEnableReflections = false
    m_nReflectionRays = 0
    m_nReflectionBounces = 0
}