class CSteamAudioBakedOcclusionData
{
public:
    SteamAudioCustomDataOcclusionSettings_t m_settings;
    CSteamAudioProbeData m_probes;
    CUtlVector<float32> m_vecPathingRatio;
    CUtlVector<float32> m_vecPathingDeviation;
    CUtlVector<float32> m_vecReflectionRatio;
};

KV3 Class Defaults

{
    m_settings = 
    {
        m_bEnablePathing = false
        m_bEnableReflections = false
        m_nReflectionRays = 0
        m_nReflectionBounces = 0
    }
    m_probes = 
    {
        m_pProbeBatch = #[  ]
    }
    m_vecPathingRatio = [  ]
    m_vecPathingDeviation = [  ]
    m_vecReflectionRatio = [  ]
}