class CSteamAudioBakedOcclusionData
{
public:
SteamAudioCustomDataOcclusionSettings_t m_settings;
CSteamAudioProbeData m_probes;
CUtlVector<float32> m_vecPathingRatio;
CUtlVector<float32> m_vecPathingDeviation;
CUtlVector<float32> m_vecReflectionRatio;
};
KV3 Class Defaults
{
m_settings =
{
m_bEnablePathing = false
m_bEnableReflections = false
m_nReflectionRays = 0
m_nReflectionBounces = 0
}
m_probes =
{
m_pProbeBatch = #[ ]
}
m_vecPathingRatio = [ ]
m_vecPathingDeviation = [ ]
m_vecReflectionRatio = [ ]
}