class CSteamAudioBakedPathingData
{
public:
int32 m_ nBands;
CSteamAudioProbeData m_ probes;
CSteamAudioMovableBakedData<CSteamAudioBakedPathingData> m_ movables;
};KV3 Class Defaults
{
m_ nBands = 3
m_ probes =
{
m_ pProbeBatch = #[ ]
}
m_ movables =
{
m_ vecData = [ ]
m_ vecInitialTransforms = [ ]
m_ vecAABBs = [ ]
m_ vecKeys = [ ]
}
}