class CSteamAudioBakedPathingData
{
public:
    int32 m_nBands;
    CSteamAudioProbeData m_probes;
    CSteamAudioMovableBakedData<CSteamAudioBakedPathingData> m_movables;
};

KV3 Class Defaults

{
    m_nBands = 3
    m_probes = 
    {
        m_pProbeBatch = #[  ]
    }
    m_movables = 
    {
        m_vecData = [  ]
        m_vecInitialTransforms = [  ]
        m_vecAABBs = [  ]
        m_vecKeys = [  ]
    }
}