// MPropertyFriendlyName = Multi Blender
// MPropertyDescription = Blends any number of containers
class CVoiceContainerMultiBlender : public CVoiceContainerBase
{
public:
    // MPropertyFriendlyName = Sounds To Blend
    CSoundContainerReferenceArray m_soundsToPlay;
    // MPropertyFriendlyName = Blend Amount (0.0 = 100% first sound, 1.0 = 100% last sound)
    float32 m_flBlendFactor;
    // MPropertyFriendlyName = Crossfade Amount (0.0 = no crossfade, 1.0 = constant crossfading)
    float32 m_flCrossover;
};

KV3 Class Defaults

{
    _class = "CVoiceContainerMultiBlender"
    m_vSound = 
    {
        m_nRate = 0
        m_nFormat = "PCM16"
        m_nChannels = 0
        m_nLoopStart = 0
        m_nSampleCount = 0
        m_flDuration = 0.0
        m_Sentences = [  ]
        m_nStreamingSize = 0
        m_nSeekTable = [  ]
        m_nLoopEnd = 0
        m_encodedHeader = #[  ]
    }
    m_pEnvelopeAnalyzer = null
    m_soundsToPlay = 
    {
        m_bUseReference = true
        m_sounds = [  ]
        m_pSounds = [  ]
    }
    m_flBlendFactor = 0.0
    m_flCrossover = 1.0
}