// MPropertyFriendlyName = Sound Array
// MPropertyDescription = Reference to list of vsnd files or other containers.
class CSoundContainerReferenceArray
{
public:
// MPropertyFriendlyName = Use Vsnd File
bool m_bUseReference;
// MPropertySuppressExpr = m_bUseReference == 0
// MPropertyFriendlyName = Vsnd File
CUtlVector<CStrongHandle<InfoForResourceTypeCVoiceContainerBase>> m_sounds;
// MPropertySuppressExpr = m_bUseReference == 1
// MPropertyFriendlyName = Vsnd Container
CUtlVector<CVoiceContainerBase*> m_pSounds;
};
KV3 Class Defaults
{
m_bUseReference = true
m_sounds = [ ]
m_pSounds = [ ]
}