enum class SoundEventStartType_t : uint32
{
    // MPropertyFriendlyName = From Player
    SOUNDEVENT_START_PLAYER = 0,
    // MPropertyFriendlyName = From World
    SOUNDEVENT_START_WORLD = 1,
    // MPropertyFriendlyName = From Entity
    SOUNDEVENT_START_ENTITY = 2,
};