// MPropertyFriendlyName = Start Sound Event
// MPropertyDescription = Starts a sound event, returns a handle that can be used to stop it. Keywords: create, sound, event, audio
class CPulseCell_ SoundEventStart : public CPulseCell_ BaseFlow
{
public:
SoundEventStartType_ t m_ Type;
};KV3 Class Defaults
{
_ class = "CPulseCell_ SoundEventStart"
m_ nEditorNodeID = -1
m_ Type = "SOUNDEVENT_ START_ PLAYER"
}