// MPropertyFriendlyName = Start Sound Event
// MPropertyDescription = Starts a sound event, returns a handle that can be used to stop it. Keywords: create, sound, event, audio
class CPulseCell_SoundEventStart : public CPulseCell_BaseFlow
{
public:
    SoundEventStartType_t m_Type;
};

KV3 Class Defaults

{
    _class = "CPulseCell_SoundEventStart"
    m_nEditorNodeID = -1
    m_Type = "SOUNDEVENT_START_PLAYER"
}