enum class PostProcessingGameStates : uint32
{
PostProcState_ Killed = 0,
PostProcState_ Black = 1,
PostProcState_ DoormanHotelVictim = 2,
PostProcState_ Blinded = 3,
PostProcState_ DrifterDarknessCaster = 4,
PostProcState_ MatchIntro = 5,
};