class PostProcessEffectDef_t
{
public:
    PostProcessingGameStates m_eState;
    float32 m_flStartDelay;
    float32 m_flFadeInTime;
    float32 m_flHoldTime;
    float32 m_flFadeOutTime;
    float32 m_flScale;
};

KV3 Class Defaults

{
    m_eState = "PostProcState_Black"
    m_flStartDelay = 0.0
    m_flFadeInTime = 0.0
    m_flHoldTime = 0.0
    m_flFadeOutTime = 0.0
    m_flScale = 1.0
}