class PostProcessEffectDef_ t
{
public:
PostProcessingGameStates m_ eState;
float32 m_ flStartDelay;
float32 m_ flFadeInTime;
float32 m_ flHoldTime;
float32 m_ flFadeOutTime;
float32 m_ flScale;
};KV3 Class Defaults
{
m_ eState = "PostProcState_ Black"
m_ flStartDelay = 0.0
m_ flFadeInTime = 0.0
m_ flHoldTime = 0.0
m_ flFadeOutTime = 0.0
m_ flScale = 1.0
}