class HeroStatsUI_t{public: // MPropertyDescription = The loc string of the heroes weapon name CUtlString m_strWeaponNameLocString; // MPropertyDescription = The location of the weapon image CUtlString m_strWeaponImage; // MPropertyDescription = The type of weapon this hero has. This changes the generic gun image and gun name.ECitadelWeaponTypes m_eWeaponType; // MPropertyDescription = What stat do we show in the weapon UI panel?EStatsType m_eWeaponStatDisplay; // MPropertyDescription = What stats do we want to show? CUtlVector<StatWithCategory_t> m_vecDisplayStats;};