enum class ECitadelWeaponTypes : int32
{
    ECitadelWeapon_Invalid = -1,
    ECitadelWeapon_Pistol = 0,
    ECitadelWeapon_SMG = 1,
    ECitadelWeapon_Rifle = 2,
    ECitadelWeapon_MiniGun = 3,
    ECitadelWeapon_Shotgun = 4,
    ECitadelWeapon_Bow = 5,
    ECitadelWeapon_Laser = 6,
    ECitadelWeapon_Projectile = 7,
};