enum class ECitadelWeaponTypes : int32
{
ECitadelWeapon_ Invalid = -1,
ECitadelWeapon_ Pistol = 0,
ECitadelWeapon_ SMG = 1,
ECitadelWeapon_ Rifle = 2,
ECitadelWeapon_ MiniGun = 3,
ECitadelWeapon_ Shotgun = 4,
ECitadelWeapon_ Bow = 5,
ECitadelWeapon_ Laser = 6,
ECitadelWeapon_ Projectile = 7,
};