class HeroLevel_ t
{
public:
uint32 m_ unRequiredGold;
CUtlOrderedMap<ECurrencyType, int32> m_ mapBonusCurrencies;
bool m_ bUseStandardUpgrade;
CUtlVector<BonusUpgrade_ t> m_ vecBonusUpgrades;
};KV3 Class Defaults
{
m_ unRequiredGold = 0
m_ mapBonusCurrencies =
{
}
m_ bUseStandardUpgrade = false
m_ vecBonusUpgrades = [ ]
}