enum class ECitadelDamageType : uint32
{
CITADEL_ DAMAGETYPE_ NONE = 0,
CITADEL_ DAMAGETYPE_ BULLET = 1,
CITADEL_ DAMAGETYPE_ ABILITY = 2,
CITADEL_ DAMAGETYPE_ MELEE = 3,
CITADEL_ DAMAGETYPE_ ENVIRONMENTAL = 4,
CITADEL_ DAMAGETYPE_ POISON = 5,
CITADEL_ DAMAGETYPE_ WEAKPOINT_ BONUS = 6,
CITADEL_ DAMAGETYPE_ PURE = 7,
};