enum class ECitadelDamageType : uint32
{
    CITADEL_DAMAGETYPE_NONE = 0,
    CITADEL_DAMAGETYPE_BULLET = 1,
    CITADEL_DAMAGETYPE_ABILITY = 2,
    CITADEL_DAMAGETYPE_MELEE = 3,
    CITADEL_DAMAGETYPE_ENVIRONMENTAL = 4,
    CITADEL_DAMAGETYPE_POISON = 5,
    CITADEL_DAMAGETYPE_WEAKPOINT_BONUS = 6,
    CITADEL_DAMAGETYPE_PURE = 7,
};