class CTakeDamageInfo
{
void* __vftable;
public:
Vector m_vecDamageForce;
VectorWS m_vecDamagePosition;
VectorWS m_vecReportedPosition;
Vector m_vecDamageDirection;
CHandle<CBaseEntity> m_hInflictor;
CHandle<CBaseEntity> m_hAttacker;
CHandle<CBaseEntity> m_hAbility;
float32 m_flDamage;
float32 m_flTotalledDamage;
DamageTypes_t m_bitsDamageType;
int32 m_iDamageCustom;
AmmoIndex_t m_iAmmoType;
private:
uint8 pad_0058[8];
public:
float32 m_flOriginalDamage;
bool m_bShouldBleed;
bool m_bShouldSpark;
float32 m_flDamageAbsorbed;
private:
uint8 pad_0070[8];
public:
TakeDamageFlags_t m_nDamageFlags;
// MNotSaved = !!UNKNOWN!!
HitGroup_t m_iHitGroupId;
// MNotSaved = !!UNKNOWN!!
ECitadelDamageType m_eCitadelDamageType;
// MNotSaved = !!UNKNOWN!!
float32 m_flAfterBuffDamage;
// MNotSaved = !!UNKNOWN!!
float32 m_flPreResistDamage;
// MNotSaved = !!UNKNOWN!!
bool m_bEvaded;
// MNotSaved = !!UNKNOWN!!
Vector m_vecDamageNormal;
private:
uint8 pad_00A0[8];
public:
// MNotSaved = !!UNKNOWN!!
CHandle<CBaseEntity> m_hOriginator;
// MNotSaved = !!UNKNOWN!!
int32 m_iBatchCount;
// MNotSaved = !!UNKNOWN!!
float32 m_flEffectiveness;
// MNotSaved = !!UNKNOWN!!
float32 m_timeDamage;
// MNotSaved = !!UNKNOWN!!
float32 m_flCritDamage;
private:
uint8 pad_00C0[32];
public:
CUtlVector<DestructibleHitGroupToDestroy_t> m_nDestructibleHitGroupsToForceDestroy;
// MNotSaved = !!UNKNOWN!!
bool m_bInTakeDamageFlow;
};