class CitadelAbilityHUDPanel_ t
{
public:
CUtlVector<CitadelAbilityHUDElement_ t> m_ vecHUDElements;
CUtlVector<CitadelAbilityHUDElementButtonHint_ t> m_ vecButtonHints;
bool m_ bForceDrawDefaultCastBars;
};KV3 Class Defaults
{
m_ vecHUDElements = [ ]
m_ vecButtonHints = [ ]
m_ bForceDrawDefaultCastBars = false
}