// MPropertyArrayElementNameKey = m_strContext
class CitadelAbilityHUDElementButtonHint_t
{
public:
    CUtlString m_strContext;
private:
    uint8 pad_0008[4];
public:
    // MPropertyDescription = Why type of input is required for this hint
    EHUDElementButtonType_t m_eButtonHintType;
    // MPropertyDescription = What button is used in this hint
    // MPropertySuppressExpr = m_bButton1IsSlot == true
    InputBitMask_t m_nButton1;
    bool m_bButton1IsSlot;
private:
    uint8 pad_0020[8];
public:
    // MPropertyDescription = What's the 2nd button used in this hint
    // MPropertySuppressExpr = m_bButton2IsSlot == true
    InputBitMask_t m_nButton2;
    bool m_bButton2IsSlot;
private:
    uint8 pad_0034[12];
public:
    // MPropertyDescription = 'Cast' and 'Alt-Cast' will look at the ability vdata for the loc tokens for casting.  'Custom' allows entering a loc token on this hint
    EHUDElementButtonHintLocType_t m_eHintLocType;
    // MPropertyDescription = The loc string to display.  Don't forget the #!
    // MPropertySuppressExpr = m_eHintLocType != EButtonHintLocType_Custom
    CUtlString m_strLocToken;
    // MPropertyDescription = On which side of the crosshair should this hint show
    EHUDElementButtonHintSide_t m_eHintSide;
    // MPropertyAttributeRange = 0 2
    // MPropertyDescription = How close to the crosshair to be.  Hints are next to the crosshair when by themselves, but get ordered by this priority when multiple are active on the same side.  0 is highest priority (closest to crosshair)
    int32 m_nPriority;
    // MPropertyDescription = Should show ability icon on the hint?
    bool m_bShowAbilityIcon;
    // MPropertyDescription = Is the hint shown while on cooldown?
    bool m_bIsHintShownWhileOnCooldown;
};

KV3 Class Defaults

{
    m_strContext = ""
    m_eButtonHintType = "EButtonHintType_SingleButton"
    m_nButton1 = ""
    m_bButton1IsSlot = false
    m_nButton2 = ""
    m_bButton2IsSlot = false
    m_eHintLocType = "EButtonHintLocType_Custom"
    m_strLocToken = ""
    m_eHintSide = "EButtonSide_Top"
    m_nPriority = 0
    m_bShowAbilityIcon = false
    m_bIsHintShownWhileOnCooldown = false
}