class CTriggerImpact : public CTriggerMultiple
{
public:
float32 m_ flMagnitude;
float32 m_ flNoise;
float32 m_ flViewkick;
CEntityOutputTemplate<Vector> m_ pOutputForce;
};class CTriggerImpact : public CTriggerMultiple
{
public:
float32 m_ flMagnitude;
float32 m_ flNoise;
float32 m_ flViewkick;
CEntityOutputTemplate<Vector> m_ pOutputForce;
};