class CTimerEntity : public CLogicalEntity
{
public:
CEntityIOOutput m_ OnTimer;
CEntityIOOutput m_ OnTimerHigh;
CEntityIOOutput m_ OnTimerLow;
int32 m_ iDisabled;
float32 m_ flInitialDelay;
float32 m_ flRefireTime;
bool m_ bUpDownState;
int32 m_ iUseRandomTime;
bool m_ bPauseAfterFiring;
float32 m_ flLowerRandomBound;
float32 m_ flUpperRandomBound;
float32 m_ flRemainingTime;
bool m_ bPaused;
};